![]() It does this while introducing gels, gravity fields and various other whip smart twists on the portal puzzling formula that helped to maintain the interest of players. As you jump between the decades of decline at Aperture Science, the maps get grander but the things up-close – the paraphernalia and posters – still manage to tell nuanced stories. Portal 2 features a consistent, loveable aesthetic, a narrative that runs the emotional gamut, and some of the greatest puzzles I’ve ever had to wrap my head around. But even beyond the hype, nobody quite expected how much the second game would bring to the table when it arrived this month 10 years ago. Not only to please fans but also to expand on the genius idea that underpinned the game. Thanks to endearing touches like its oddly heartwarming credits song ‘Still Alive’, it was clear that a sequel to Portal was needed. But there was more to Portal hiding behind its septic walls, and as soon as players stumbled upon its secrets and once the now-iconic phrase “the cake is a lie” started to cement itself in the internet’s lexicon, the future of this franchise was written in code. ![]() You played as Chell, a lab rat testing a portal gun in a facility overseen by the malicious AI GLaDOS. ![]() Valve had launched Portalin 2007 as an unassuming facet of the now-iconic Orange Box, and the little spats of story it had baked into its pristine puzzle foundations really stuck. 2011 was one hell of a year for video games, but when I cast my mind back to the start of the last decade, the game that sticks in my craw is Portal 2.
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